翻訳と辞書
Words near each other
・ Power Comics
・ Power Company
・ Power Company (album)
・ Power Company (song)
・ Power Computing Corporation
・ Power concrete screed
・ Power conditioner
・ Power connector
・ Power control
・ Power cord
・ Power Corporation of Canada
・ Power cost equalization
・ Power County Courthouse
・ Power County, Idaho
・ Power Couple (Indian TV series)
Power creep
・ Power curve
・ Power Cut
・ Power cycle
・ Power cycling
・ Power delay profile
・ Power density
・ Power diagram
・ Power dips
・ Power dispute of 1964
・ Power distance
・ Power distribution center
・ Power distribution unit
・ Power Dive (film)
・ Power dividers and directional couplers


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Power creep : ウィキペディア英語版
Power creep
Power creep is the gradual unbalancing of a game due to successive releases of new content. The phenomenon may be caused by a number of different factors and, in extreme cases, can be damaging to the longevity of the game in which it takes place.
As new expansions or updates are released, new game mechanics, units, equipment and/or effects are introduced, usually stronger than previously existing content. Game developers use this primarily to push the new content, as it gives an incentive to buy it for competitions against other players or as new challenges for the single player experience. As new content with more power is introduced, the average powerlevel within the game rises, making it increasingly difficult for older content to remain in balance without changes. This means older content becomes regressively outdated or relatively underpowered, effectively rendering it useless from a competitive or challenge-seeking viewpoint. In extreme cases whole parts of the game will be avoided by the players, as they are overshadowed by newer content.
== References ==



抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Power creep」の詳細全文を読む



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